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Thread: Sony: Kinect "seems very un-Microsoft"

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    Default Sony: Kinect "seems very un-Microsoft"

    Sony software engineer Anton Mikhailov has revealed why the PlayStation firm called off its research into motion camera controllers and instead turned to Move.

    "We felt the cost of the camera outweighed the advantages of what it offered," the Move co-creator told GamesIndustry.biz sister site Eurogamer.

    "When you make the games what [we] found was while it was more robust it didn't fundamentally enable new kinds of games. The games themselves still played like EyeToy games."

    "So you lose these subtle and quick controls. You get a magical experience... You can move and something happens. But you lose that sense of connectedness to the game. You get a ton of latency."

    The engineer claimed to remain surprised by the Xbox accessory's creation. I don't know why they did Kinect. It seems very un-Microsoft of them to be honest." He was also concerned the camera's cost was higher than it perhaps should be.

    "In our research we certainly thought the sensor could sell for cheaper, but at the same time, when you're dealing with those companies, they're not always honest with you up front. They might say the cost is X and X, and then they say, 'We've got to put this extra chip in there,' and by the end the cost is triple or double."

    Mikhailov claimed that for Sony to look at 3D cameras again, cost, refresh rate ("30Hz is awful") and resolution would have to improve. The latter, he felt, was a particular issue. "The 3D cameras we surveyed and what Kinect ended up using, they're 320x240 resolution.

    "So when you're talking about tracking fingers, or even tracking things like the rotations of your hand, you're working with 10x10 pixels. It's very hard to get anything useful out of it."

    He claimed that the more well-received Kinect games, such as Dance Central, were quietly using silhouette instead of skeletal tracking in order to compensate for the camera's limitations. "Skeleton-tracking is the hard thing. That's the neat thing about Kinect, but it's actually the hardest part."

    The Sony man was bullish in maintaining that Move was a better solution for game-control, and that the best was yet to come. "We can certainly update it through firmware. The hardware specs we ended up with are good enough that we can get some more improvements out of them.

    "The character control and animations are going to improve vastly because most games of this era were set up to do DualShock control. Everything was baked and scripted."

    He also claimed that sometime PC gamers were finding that Move offered a superior experience for shooters than a gamepad.
    Gamesindustry.biz
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    Red eye Sony. People must learn to give credit where its due. This is fairly uncharted waters and M$ got it right, after they have been trying for years. Obviously there will be limitation with current technology, but it's a step in the right direction.
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    Not red eye. The man is an engineer, not some sony PR and he seems to say it how it is. You can't deny those things about kinect. I have never seen it as doing much more than the eye toy.

    EyeToy: AntiGrav [released in 2005] was an interesting exception because it uses head-tracking along with hands-tracking. That's actually done by Harmonix, surprisingly enough, which did Dance Central.

    Those guys said, '3D cameras solve a pretty crucial issue, which is segmenting the player from the background.' At first they were very excited and said it was great. But when you make the games what they found was while it was more robust it didn't fundamentally enable new kinds of games. The games themselves still played like EyeToy games.
    That wasn't said by sony; it was said by Harmonix
    Last edited by semitop; Nov 29, 2010 at 06:49 PM.
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    Boy sony badmind/Haters eeh tru the kinect better than them Ice-cream cone still lol
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    Quote Originally Posted by MiniKilla View Post
    Boy sony badmind/Haters eeh tru the kinect better than them Ice-cream cone still lol
    Please read and don't turn this into a kinect vs move bashing.
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    I want fi tell u that Kinect is kinda racist...the cams cant pick up black ppl all too that good, so if u multiplayin with a white dude, u'll lose all the time if ur black!! lol, check youtube for those vids.
    Where there is a will there is a way

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    I like kinect but what most ppl dont know is that it takes a hell of a lot of time to setup and calibrate. Also distance away from the camera is a big issue and as mentioned before in the article, the Latency/Lag with the movements if very noticable.

    But once u setup and get used to it then its fairly enjoyable.

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