While discussing EyePet, art director Nicolas Doucet mentions all-new project, says two presumed-canceled PS3 games are still alive, but "on hold."
Though born in France, Nicolas Doucet is currently a producer and creative art director at Sony Computer Entertainment's London Studio, which is one of the Japanese publisher's core development teams. After passing through the QA and localisation teams of various studios and working on Lego Star Wars at Traveller's Tales, he started at Sony, where he was responsible for EyeToy: Play until 2006.
London Studio's Nicolas Doucet.
He is currently completing EyePet, which is the London Studio's first entry into a new franchise for the PlayStation 3. Though delayed until 2010 in the US, the PlayStation Eye camera-enabled domesticated animal sim is still set ship in the EU on October 23, according to SCEE.
To learn more about the project, reporters at GameSpot's French sister site GameKult.com recently spoke with their countryman about his work on EyePet and two London Studio projects thought to be canceled: Eight Days and The Getaway 3.
EYEPET
GameKult: Where did the idea for EyePet--of combining EyeToy with a kind of Nintendogs--come from?
Nicolas Doucet: With EyeToy Play on PS2, we had a great opportunity. For the first time, we had a camera in the player's living room, which was effectively an invitation to a virtual world. However, today we can't just rely on this surprise to differentiate the product. So we reversed the concept; this time, we have brought a virtual object in the real world. Of all the technologies, augmented reality was the only one large enough to lay the foundations for an entire game. We then grafted a lot of technologies on top, like drawing or fur, but it's augmented reality that's at EyePet's core.