---http://gizmodo.com/5025980/sony-knows-what-went-wrong-with-the-ps3Sony Computer Entertainment America's CEO Jack Tretton gave us some great looks behind the public curtain of the PlayStation brand. In short, they know what's wrong with the way they made the PS3, and they know how to fix it. In Jack's words, "we know what we're doing," but it's going to take a long time to atone for past missteps.
As everyone knows, Sony is a hardware company. But when making the PlayStation(s), they've become a software company as well. The problem came from the fact that they didn't know whether they're a software company or a hardware company or even both, which influenced the way the PS3 was developed. In this case, the hardware guys developed the console fairly independently then dumped it onto the software guy's lap, effectively saying "do something with it." In essence, as Tretton says, the PS3 was not developed in collaboration between the two teams. As a result of this, the software team has been cleaning up the mess made by the hardware team for years.
This is one of the biggest problems with Sony as a whole. Their UI designs are not as good as they could be because much of the company still sees themselves as a hardware force first and a software firm second.
---- http://technabob.com/blog/2007/03/26...than-xbox-360/According to this post by Ozymandias (who happens to work for Microsoft,) the Xbox 360 reserves approximately 32MB of it’s RAM for the System, including the kernel, device drivers, Xbox Guide, friends lists, voice/text messages, achievement lists, gamercards, Live Marketplace, 1-1 chat, virtual keyboard, and the music player. That leaves about 480MB of RAM for game developers use any way they want.
In contrast, the PlayStation 3 is estimated to use about 96MB for System overhead, plus an additional 9MB for friends list functionality. So right out of the gate, PlayStation 3 developers end up with 73MB less available RAM than an Xbox 360 title with the same basic features enabled. Plus, it’s reported that in-game e-commerce capability wastes another 60MB of RAM. On top of all this, Sony’s memory architecture says that 50% of all RAM is for graphics, and the other 50% is for application use, further limiting developer freedom.
These memory architecture decisions, along with the reduction in available memory could be part of why cross-platform titles are looking better on the Xbox 360 than on the PS3, especially for games that started on the 360 and were ported to the PS3.
Lolers...$ony just confirming what I been saying all along. Poor bastards,
One part we don't need a GPU. Two cups of Memory Mismanagement. One spoon can't cut costs cause of Blu-ray..