Originally Posted by
owen
I'm trying to thing of a game. Res 4 didn't have a lot of quicktime events. At the base level it was a shooting game with quicktime cut scenes. When I say quicktime I mean a game thats filled with it - where EVERYTHING cool in the game is done using quicktime button presses.
imagine the boulder scene in re4. a whole game made of that. I can't think of a game like that right at this moment but there are a few.
Well God Of War did utilize alot of that usually in sequence though and required a little timing for some I didn't have a problem with it I saw it as them just trying to make take down moves more interactive
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