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Thread: Inviting developers/testers/'documentators' for open source project

  1. #1
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    Default Inviting developers/testers/'documentators' for open source project

    I maintain an open source .net library used for Navigational mesh path finding, called MeshSharp.I'm inviting developers with a strong math background or knowledge in AI, testers or documentators (new word ) to join and help in your free time.

    What are Navigational Meshes?
    This is similar to an expanded node-based or way-point path finding algorithm. It uses polygons to create a mesh on the map which acts as a bound for the AI character. This allows for realistic AI controlled movement on a terrain as the character is not bounded to lines.

    What is MeshSharp?
    MeshSharp is a Navigational Mesh pathfinding library for the .NET framework (WPF, XNA, Silverlight, etc) written in C#. This will use a combination of algorithms; A* (Astar), string pulling or funneling. Path-find computation is done on the mesh itself which gives us fast processing time with low memory usage.

    Why?
    NavMesh codes are all closed sourced. Any existing opensource ones are complex c++ libraries that depends on a binded program to generate the mesh.

    link: http://meshsharp.codeplex.com/

  2. #2
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    Feb 2003
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    hmmm...This is a pretty ambitious project

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