It's been less than 24 hours since I attended the PlayStation Move reveal event at GDC, and I'm gathered in a small conference room of game-makers and press for Sony's presentation to developers. I'm looking for answers. Yesterday's event established release date, ballpark pricing and bundling options. I got to play a bunch of games too, but many of them were so early in development that accurately gauging the potential of the controller was a tough call.
The state of much of the software was such that you could be forgiven for thinking Move is little more than a Wii MotionPlus with some fancy camera options. But I know how good Sony's R&D teams are, I've read up on the underlying tech, and with the right concept and execution this should stand alongside the technological innovation found in Project Natal and in terms of certain, crucial applications, it could indeed surpass it.
As for the nuts and bolts of the wand itself, SCEE's David Coombes sets out his stall.
"The controller itself has a bunch of inertial sensors built into it which can be used to detect motion. There's an accelerometer, a gyroscope and a magnetometer in there. Those can be used to determine position and orientation," he says. "However, inertia sensors have some inherent limitations. They tend to suffer from drift and inaccuracy, there's a lot of noise in the data.