Jah know star, the whol comparison ting have the man dem a blow up the thread, any w/l ratio cannot be used to judge a players skill unless you talking about 1v1 or some deathmatch ting, in games like LoL u have to use k/d/a ratio, its the only reasonable measure, and yes a player might play a lot of support champs but it dosnt mean your ratio cannnot be good, just means you will probably have more assists than the average carry player, fact is if u play carries and your k/d/r is poor then you are a bad player, because ubviously you do not excel at your chosen class, survey says........stop playing BBRC carries, go play support or tanks. If you pick a carry we want to see k/d/r of 1:0.6 or better, you playing support we want to see high assists and ward counts meaning your their for team fights, LoL even has stats re the amount of healing done and all that, this being the case, building a system in which you ae rating players cannot be w/l, but it cannot be solely on k/d either, so we have to at least take into consider k/d/a vs class of champs played, mind you however, if your death rate is too high it simply means you you go in you die and you dont contribute squat. On a sepearte note not every player is into the whole ranking thing so if you walking around with a small weener and your proving ground is video games(not aimed at anyone, just saying) then keep your ranking S#$% to your self, not everyone is interested, go prove against people who are interested in the same thing you are(I think that is fair). But wow, anyway the game has player rankings just use that and done yaaw man, backside.
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