Results 1 to 5 of 5

Thread: DF: The MAG Factor

  1. #1
    Join Date
    Oct 2006
    Posts
    9,074
    Rep Power
    27

    Default DF: The MAG Factor

    I've played it, and the result from a technical perspective is pretty astonishing. MAG works, and it is quite unlike any other console shooter. Based on what I've experienced, it has its strengths, it has its weaknesses, but in a genre where familiarity breeds contempt, Zipper's core technology is clearly providing a gameplay experience not found elsewhere. In a somewhat over-populated market sector, this is important.

    However, the usual Digital Foundry tech analysis can only go so far, because it's clear that the real technical achievement isn't located in the 3GB of client-side code and data you're invited to download when you enrol into the closed beta. All the real magic is happening in the US on the dedicated servers.

    So there'll be two sides to this particular piece. We can - and will - give you the basic technical facts behind what we see in terms of frames and pixels in the MAG beta client, but more importantly, we spoke to the people that count at Zipper Interactive and SCEA to get a flavour of what's happening server-side in California.

    After creating your character, MAG gameplay kicks off in epic style, with bird's eye view of the gameplay arena into which you'll spawn. The first thing you'll notice is the sheer population of the game. The spawn points are obviously busy, and are typically located near to strategically important flashpoints on the map. It's particularly tempting simply to sit back and watch the action play out on the battlefield in front of you. However, once you've selected your loadout of weapons and equipment, you're essentially thrust into the thick of it.

    Initially it is a very daunting experience. MAG players are divided up into squads of eight, and in-game voice comms are limited to those players, but the action on-screen can feature a multitude of players, some aligned to your faction and some that aren't. There is an overwhelming sense of feeling small and insignificant in the overall scheme of things.

    Never has teamplay been such an important factor as it is here. Squads need to communicate closely in order to survive, and squad leaders need to coordinate with the other teams in the same faction to stand any real chance of success up against similarly organised opposition. The first instinct is to get stuck in as a lone wolf, but it doesn't work. The best way to get the most out of the game it to read up on its intricacies with a good guide and attempt to form a friends-based squad.


    So, from a technical perspective, what can we expect from MAG? Vast playing areas and 256 gamers is going to require a pretty serious engine to run it all. First impressions on the MAG beta are that while the artistic style is somewhat traditional, the technical accomplishment on the visuals is more than respectable - we have native 720p, we have classic 2x multisampling anti-aliasing (relatively rare on PS3 titles), and Zipper has opted for image consistency over frame-rate by employing triple-buffered v-sync.
    You think thats true chig? 720p and 2xaa

    Looks like the NDA got lifted for this article alone? The vid on the site is decent for those who want to catch some mag gameplay. You can notice in the first vid the man barely looks down the sites of the gun. Typical halo/cod4 gaming tactics. Doesnt work well in mag unless u well close.

    There were a few fps drops but most times it was smooth as silk.

    Vid here

    MAG is an open-world environment that did not allow us to leverage any pre-calculated occlusion systems, this is all on-the-fly culling and [it comes] compliments largely of the PS3's SPUs. And in the end that probably sums it up quite nicely, we just kept throwing it all at the SPUs. It was the one magic bullet during the development of MAG. If it doesn't run fast enough, you put it on the SPUs. If it still doesn't run fast enough, you optimise it on the SPUs. Now it will run fast enough."
    power of the cell anyone? LOL
    Last edited by semitop; Oct 10, 2009 at 12:41 PM.
    This posting is provided "AS IS" with no warranties, and confers no rights.
    You assume all risk for your use. © 2006 Azix Solutions.
    All rights reserved.

    Dropbox: http://db.tt/8qVS35lo

  2. #2
    Join Date
    Feb 2008
    Posts
    3,904
    Rep Power
    0

    Default

    I'll have to wait and see wats on the discs, I not sure if the fact that its a beta we download doing its graphics full justice to us. The Killzone 2 beta, great as it looked then, had the graphics upped on the retail disc. So we'll see.

  3. #3
    Join Date
    Feb 2008
    Posts
    3,904
    Rep Power
    0

    Default

    Azix which faction you choosing this time? I not goin back to Raven so if you go there we will be enemies..

  4. #4
    Join Date
    Oct 2006
    Posts
    9,074
    Rep Power
    27

    Default

    Quote Originally Posted by chig View Post
    Azix which faction you choosing this time? I not goin back to Raven so if you go there we will be enemies..
    Anyone is fine... just wanna change from sver since i have reached the beta level cap
    This posting is provided "AS IS" with no warranties, and confers no rights.
    You assume all risk for your use. © 2006 Azix Solutions.
    All rights reserved.

    Dropbox: http://db.tt/8qVS35lo

  5. #5
    Join Date
    Feb 2008
    Posts
    3,904
    Rep Power
    0

    Default

    Valor it is then. Raven guns suck especially if you go down the assault tree. Need a MAG thread..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •