SLAPPA Phenom II AM3 Overclocking Essentials
I HAVE HIGHEST OC ON TECHJA 4.2ghz
4890oc beats gtx 285
PS3 FAILCAKE
ps3 only advantage is bluray
4890 oc roundup
http://miniprofile.xfire.com/bg/sh/type/0/skugpezz.png
Mi know dem fear mi!!!!! Gigabyte 790x ud4p
phenom 2 955@3.8ghz 24/7 stable , 4GB ddr3 1333@1.5ghz ,3850 256MB (temp card) (4890 soon),700 watt dual rail psu, (overclocking rules) my avatar represents my personality
You are simply repeating what we have been saying. The Cell is not enough to stand alone. All that power is like a Turbo charged semi-truck with no wheels.
The Cell is meant for what everyone else but $ony using it for. Riding co-pilot while general purpose CPU's do the other work. You realise for all you saying the Cell is like I SAID ten posts ago, just an optimised PowerPC CPU with enhanced co-processing capabilities.
The fact that the Xbox360 is going to to toe with it means that for all it's paper potential, like the trailer head with no wheels, it is made of fail.
This is a business world, not a lab. Spending more money on Cell and the PS3, which has so far drained more money from $ony than the PS2 made for them in profit is utter failure.
You can get as excited about it as you want, it could be next-gen five times over. The PS3 is a game console not a weather and nuclear simulator. If it cannot function as that to it's fullest potential then it is totally flawed.
The Servers that IBM uses the Cell for still using Opteron Processors to do the actual work, while the Cell functions like a co-processor. It obviosly cannot stand on it's own at present, so pairing it with a last minute GPU was stupid.
What $ony should have done, was stop take drugs, admit internally that they needed more, and work with Nvidia from jump.
IBM = Opteron (Wheels, Suspension, Chassis) + Cell (Turbo + Nitrous+ Engine) = WIN.
$ony at first = Cell (Turbo + Nitrous+ Engine) = FAIL
$ony 2nd attempt = Cell (Turbo + Nitrous+ Engine) + RSX (Flat Tire, Bend Chassis)= 3rd place.
Let me ask you this: If over the lifespan of the Xbox360 they get 99% of theorical performance, and over the lifetime of the PS3 they get 55%, are you still going to claim that the PS3 was sound engineering ?
As a coder, you want to feel like you getting the best, not like Kojima-san who bawling that the PS3 failed him utterly.
Let Them Hate, So Long As They Fear.
You do not know whereof you speak,and your words are empty things.
Listen and gain Wisdom.
http://twitter.com/nestersan
lol more joke.....nesta mi rate yuh
SLAPPA Phenom II AM3 Overclocking Essentials
I HAVE HIGHEST OC ON TECHJA 4.2ghz
4890oc beats gtx 285
PS3 FAILCAKE
ps3 only advantage is bluray
4890 oc roundup
http://miniprofile.xfire.com/bg/sh/type/0/skugpezz.png
Mi know dem fear mi!!!!! Gigabyte 790x ud4p
phenom 2 955@3.8ghz 24/7 stable , 4GB ddr3 1333@1.5ghz ,3850 256MB (temp card) (4890 soon),700 watt dual rail psu, (overclocking rules) my avatar represents my personality
I posted the same thing on guru forum and I thought intelligent people where there...jesus christ
SLAPPA Phenom II AM3 Overclocking Essentials
I HAVE HIGHEST OC ON TECHJA 4.2ghz
4890oc beats gtx 285
PS3 FAILCAKE
ps3 only advantage is bluray
4890 oc roundup
http://miniprofile.xfire.com/bg/sh/type/0/skugpezz.png
Mi know dem fear mi!!!!! Gigabyte 790x ud4p
phenom 2 955@3.8ghz 24/7 stable , 4GB ddr3 1333@1.5ghz ,3850 256MB (temp card) (4890 soon),700 watt dual rail psu, (overclocking rules) my avatar represents my personality
This argument is on the same line I proposed.
Now I see your point
-PS3's Nvidia graphics fell short to the Xbox graphics
-The original cell is a failure because it does not reach 99% of its potential during the life of the PS3?
-XBox is better than PS3 because games are prettier, whether or whether not the potential of PS3 superceeds the XBox?
My view is
-An additional graphics card was part of the ps3 spec when I was researching its developement, and I researched it more than the "last minute". The ps3 was delayed for some time after that due to lack of dev tools and blu ray. The graphics card was also bleeding edge at the time, just like the xbox360's. Which one is better? I am not getting into but I am happy with the specs of the PS3's one.
-The original cell still is in development and unfortunately may not reach full potential before PS4. Its really a software problem and not hardware, and as I said before, the processor is a step forward. Conventional multicore processors are steps sideways no matter how many cores they have. Better performance can be acheived when software is custom written in fine grain for cell rather than just multithreaded. Well that is my view maybe I am wrong. In that view it cannot be a failure, supercomputing is one use of it. (I have a plan to get a PS3 and write a simulation for it. 1. do it on windows to get the maths correct. 2. Port it to cell to get the speed and scalability. 3...nuff choices).
-Xbox has the advantage because it is easier to code. PS3 is however more pumped with potental
Could I get a link to this article, por favorKojima say that the Cell DONE OUT and he is unsatisfied with MGS4 becasue the PS3 could not do what he wanted
I wonder if he is saying the PS3 was wicked but not as wicked as him did expect. I also wonder how difficult he found it.
Let's act on what we agree on now, and argue later on what we don't.
Black men leave Barbeque alone if Barbeque don't trouble you
SLAPPA Phenom II AM3 Overclocking Essentials
I HAVE HIGHEST OC ON TECHJA 4.2ghz
4890oc beats gtx 285
PS3 FAILCAKE
ps3 only advantage is bluray
4890 oc roundup
http://miniprofile.xfire.com/bg/sh/type/0/skugpezz.png
Mi know dem fear mi!!!!! Gigabyte 790x ud4p
phenom 2 955@3.8ghz 24/7 stable , 4GB ddr3 1333@1.5ghz ,3850 256MB (temp card) (4890 soon),700 watt dual rail psu, (overclocking rules) my avatar represents my personality
Let's act on what we agree on now, and argue later on what we don't.
Black men leave Barbeque alone if Barbeque don't trouble you
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All rights reserved.
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Tessalation is a big part of the Dx planning pipeline. Unified Shaders are a Directx10 Spec. The Ati GPU in the Xbox is quite unified, so come off that argument.
I said it years ago. ATI and M$ Sit down and properly plan out DX for consoles and PC. Notice Nvidia stop innovate and start brute force.
The Radeons are using half or a third less transistors and are fully to Spec, they even supercede the specs. Nvidia gave up that ring side seat when they fought M$ over GPU design for the Xbox.
You see the problem, pure processing power with nowhere to put the results....
The Cell is a great success in the areas where it is used by EVERYONE but $ony...
Can't you see the point..as a console GPU/CPU it is not worth the time nor the money at present. Since we dealing with both time and money, it is a money pit. $ony losing money like is burn them burning it.
Geforce would have cost too much ?
Like how the Blu-ray cost too much ?
Even when $ony admit the Hardware was botched unnu a try defend them....
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec
Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec
Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
Ok boyz, gather round, lots of fail cake for you all. GPU beat CPU for gaming 10 times out of 10.
Let Them Hate, So Long As They Fear.
You do not know whereof you speak,and your words are empty things.
Listen and gain Wisdom.
http://twitter.com/nestersan