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Thread: Nintendo Wii Specs Fully Unveiled

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    Default Nintendo Wii Specs Fully Unveiled

    The Wii Hardware

    CPU (Broadway)

    - Operating speed: 729 MHz
    - Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
    - 32-kilobyte 8-way set-associative L1 instruction cache
    - 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
    - Superscalar microprocessor with six execution units (floating-point unit, branching unit, system register unit, load/store unit, two integer units)
    - DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
    - Write-gather buffer for writing graphics command lists to the graphics chip
    - Onboard 256-kilobyte 2-way set-associative L2 integrated cache
    - Two, 32-bit integer units (IU)
    - One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
    - The FPU supports paired single floating point (FP/PS)
    - The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in each cycle and completed in three cycles.
    - Fixed-point to floating-point conversion can be performed at the same time as FPU register load and store, with no loss in performance.
    - The branch unit supports static branch prediction and dynamic branch prediction.
    - When an instruction is stalled on data, the next instruction can be issued and executed. All instructions maintain program logic and will complete in the correct program order.
    - Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
    - Supports these bus pipeline depth levels: level 2, level 3, and level 4.

    GPU (Hollywood )

    - Operating speed of 243 MHz
    - 3 megabytes of embedded graphics memory
    - Audio DSP
    - I/O Bridge
    - 24 megabytes of internal main memory
    - Internal main memory operates at 486 MHz.
    - Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
    - The GPU of the Wii is identical to the GC's but it is on average 1.5X faster

    External Main Memory (MEM2)

    - Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

    Wii's Optical Disc Drive

    - Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
    - Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
    - Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.

    General Overview

    - An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
    - Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
    - Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
    - Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
    - The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
    - Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
    - More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
    - Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.

    The Wii Control System

    - The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
    - The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
    - The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
    - The rumble motor can be turned on and off and the intensity can be changed.
    - The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
    - The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
    - The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
    - The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
    - Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.


    http://www.maxconsole.net/?mode=news&newsid=8802
    http://news.spong.com/article/10489?cb=672
    Last edited by maf3000; Aug 1, 2006 at 05:25 PM.
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    NNNNNNNNOOOOOOOOOOOOOOOOO only 64 mb y they so cheap!!!!! couldnt they have done even 128!!!!!!!!!!

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    A closer look at the "leaked" Wii specs

    8/2/2006 2:19:58 PM, by Jon Hannibal Stokes


    I've been a bit out of the loop for the past two days, so I'm just now getting around to checking out the allegedly "leaked" Wii specs posted by MaxConsole.net. After the site's original story met with skepticism, their source mailed them a more detailed breakdown of the supposed capabilities of the Wii's Broadway CPU and Hollywood GPU.

    Oh, waitaminute... I'm sorry. Those are specs I copied and pasted from one of the many pages of unofficial Gekko documentation that I was able to dig up on Google with a few keystrokes. The MaxConsole list features the same data, in the same order, with a few phrasing tweaks and the MHz numbers revised upwards.

    For what it's worth, I even went back to my own archive of official GameCube docs to verify the specs above, and I picked through the MaxConsole post looking for something that might set their information apart as different from Gekko—an enlarged buffer, a reduced latency, a new functional block, anything—but I came up empty-handed. This being the case, there are clearly two options here:
    The MaxConsole specs are someone's idea of a joke.
    The Wii really is just an overclocked GameCube with a DVD player, in which case the joke's on Nintendo.

    Personally, I have a hard time imagining that IBM, ATI, and Nintendo have invested all this time and money into a product that's basically a speedbump of an existing product. If Wii were just a GameCube with a DVD player and a funky controller, you'd think it would be out already.


    And here's another clue: I know and have reported before that Apple was offered Broadway as a possible laptop chip, but I just can't see IBM offering them the above single-issue design with a straight face. What's outlined above isn't even a G4. It's a heavily tweaked G3, and it would be a big step backwards from the G4.

    My conclusion is that whatever Broadway is, the specs above don't do it justice.


    Also notice no mention of Physics capablity that UBIsoft rep spoke about !!!

    --------http://arstechnica.com/news.ars/post/20060802-7407.html
    Last edited by Nestersan; Aug 3, 2006 at 01:02 PM.
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    OH.....cos this is just ludacris

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    so basically what i see from that specs is what the first xbox had going --hmmm as i said dont look for any thing more than party games from nintendo for now
    Dont hate ma game we all here for the same reasons,We here to get tha green paper throughout all seasons.C.R.E.A.M

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    I don't see anything wrong with the specs. Nintendo said that the Wii will be 2-3 times more powerful than the GameCube.

    see Xbox360/PS3/Wii Screenshot Comparison

    http://www.techjamaica.com/forums/sh...ad.php?t=28223
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    hmmmm i'm not swallowing this until I see it on more well known site like IGN or Gamespot....complete with an interveiw with a high level ninti exec of some sort

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    Quote Originally Posted by maf3000
    I don't see anything wrong with the specs. Nintendo said that the Wii will be 2-3 times more powerful than the GameCube.

    So the fact that IBM would offer G3 Graphics to Apple for use in G4 laptops don't seem a bit weird to you ?

    the only diff article said was increased clock speed and little more RAM, there are are companies in China that do this for consoles for a charge.

    So why spend millions in RD between 3 companies, only to produce something that a chinese company has been doing to order for last 6 years ?

    see Xbox360/PS3/Wii Screenshot Comparison

    http://www.techjamaica.com/forums/sh...ad.php?t=28223
    Where were those shots taken ?

    Remember E3 demos of Wii games were running on GAMECUBES not on Wii Hardware.
    Let Them Hate, So Long As They Fear.
    You do not know whereof you speak,and your words are empty things.
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    The shots were taken sometime in July.
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    Quote Originally Posted by maf3000
    The shots were taken sometime in July.
    Where not when. ie DEV kit, E3 hardware etc ..
    Let Them Hate, So Long As They Fear.
    You do not know whereof you speak,and your words are empty things.
    Listen and gain Wisdom.

    http://twitter.com/nestersan

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