Older features that I did not know about:
AMD LiquidVR: MultiView Rendering
https://youtu.be/tbJBf2bCfsc
AMD LiquidVR: MultiRes Rendering
https://youtu.be/kfq0Z41oIyE
AMD TrueAudio Next
https://youtu.be/Z6nwYLHG8PU
https://youtu.be/pfUr_5khWjA
True Audio Next
A new version of TrueAudio, TrueAudio Next, was released with the AMD Radeon 400 series GPUs. TrueAudio Next utilizes the GPU to simulate audio physics.[5] The move from a dedicated DSP to GPGPU breaks compatibility with the previous TrueAudio implementation.[6] The TrueAudio Next SDK was released as open source through AMD's GPUOpen suite in August 2016.[7] It also clarified that TrueAudio Next uses the GPU's ray-casting technology to do the audio computation, and can also reserve GCN compute units for lower latency.
https://en.wikipedia.org/wiki/AMD_TrueAudio
A good game engine can have the audio support in it for true audio next like Unity Engine. (It does not have to be a VR Game)
https://youtu.be/pfUr_5khWjA
AMD FreeSync™ Technology
https://youtu.be/p7_ZiVY8vwE
AMD Eyefinity Technology
AMD Virtual Super Resolution
Originally introduced with the previous generation R9 285 and R9 290 series graphics cards, this feature allows users to run games with higher image quality by rendering frames at above native resolution. Each frame is then downsampled to native resolution. This process is an alternative to supersampling which is not supported by all games. Virtual super resolution is similar to Dynamic Super Resolution, a feature available on competing nVidia graphics cards, but trades flexibility for increased performance.
https://en.wikipedia.org/wiki/AMD_Ra...lution_support
Let's act on what we agree on now, and argue later on what we don't.
Black men leave Barbeque alone if Barbeque don't trouble you