Well. I do have the Mayflash adapter for WiiU Pro controllers, but I have generic WiiU Pro controllers
I also have the Mayflash adapter for Wii Pro controllers, and both generic and original Wii Pro controllers.
Yes the accuracy I seek is a bit more.
For example, if you want to draw a round path with a controller, in the windows calibration tool, then you will feel different levels of resistance as you move upwards, diagonally, horizontally. This is because of the 2 axes that physically pivot the joystick
Ideally, when you make a circle with your thumb, your thumb goes through an infinite number of vectors from horizontal, to slightly horizontal, to diagonal, and so on. If each vector direction has a different resistive force to your finger, then that would add to the difficulty in making a perfect circle. That could be eliminated with a ball and socket pivot, with a uniform spring set up for resisting any pull on the joystick. Typical controllers have one wheel and axle pivot embedded in another wheel and axle pivot to simulate the full 2-dimensional movement of the joystick. A ball and socket pivot already supports 2-d movement, and it is perfectly uniform. Try to feel it when you try to make a medium size circle.
It is also difficult to arbitrarily put the joy stick in a position that could give you a desired output. For example, if I want an output of the calibration tool be be X=170 and Y=40, I should be able to get that if my hands are steady, or even, those values +- 1, and hold the controller at that position. And if I choose another pair of arbitrary values for X and Y, then I should be able to find them in 5 secs and so on. For any arbitrary values in the entire range, with ease. This would be better aided with a small digital matrix that can translate position to a sensor value like a capacitive touch sensor. The current var-resistor sensor is not that consistent.
Imagine playing a football game, and be able to kick the ball into any side of the goal no mater how far away your player is from the goal, just because the resolution in the joystick is present to make that possible. Even racing games would feel much more accurate. But it is especially needed in flying games which require you to be delicate with the movement on the joystick
Let's act on what we agree on now, and argue later on what we don't.
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