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Thread: Dragon Age: Inquisition

  1. #1
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    Default Dragon Age: Inquisition

    Didn't see a thread here so I thought I'd start one.

    Debut Trailer:



    Game Info
    Engine: Frostbite 3
    Platforms: PS3, PS4, PC, 360, Xbone
    Developer: BioWare
    Publisher: EA
    Release Date: November 18, 2014

    Playable Races
    Human
    Elf
    Dwarf
    Qunari

    Light story Info

    The game takes place several years after the Mage/Templar war broke out at the end of the second game. The veil separating Thedas and the Fade has torn, unleashing all manner of demons onto the land. You play the Inquisitor. You have no allegiance to either the Mages or the Templars, your only concern is determining who (or what) is responsible for ripping the veil apart.

    If you'd performed the Dark Ritual (NSFW) with Morrigan in the first game the old god baby is supposed to resurface in some capacity, and be more than just a passing reference.

    Gameplay

    Playable Classes
    Warrior
    Mage
    Rogue
    ...The usual, I guess.

    • A Huge world to explore. While not completely open, the areas in DAI are so large that you will need a mount to get across some of them. One area is even larger than all of DAII combined, and it's not even close to being the largest area.
    • See a cave while running around? Enter it with NO LOADING screen involved. Just run in, explore, then get out super quck.
    • A return to tactical combat. While combat will be a visceral as it was in DAII, it will be slowed down a bit so that you can be more tactical in your approach.
    • Say goodbye to enemy waves (thank God). The enemies you encounter in a room will be all there is. No more random dudes dropping from the sky.
    • Field abilities - repair a broken bridge, break down a door instead of either finding a key or negotiating your way passed it.


    Hefty 40+ minute video from PAX (off screen)



    High Quality Pics





    Last edited by Makkah; Jul 29, 2014 at 09:16 PM.
    No one expects the Inquisition.

  2. #2
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    1 year away is why. Don't know what's up with all the news on this game so early.
    This posting is provided "AS IS" with no warranties, and confers no rights.
    You assume all risk for your use. © 2006 Azix Solutions.
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    Well, considering how poorly DA2 was received by some, I'm guessing they want to show how they are rectifying all the issues as early as possible. Personally, I thought DA2 was a good, if flawed game. It's terrible if you compare it to Origins though, but that game was just that good.
    No one expects the Inquisition.

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    captured with cam but gameplay footage

    This posting is provided "AS IS" with no warranties, and confers no rights.
    You assume all risk for your use. © 2006 Azix Solutions.
    All rights reserved.

    Dropbox: http://db.tt/8qVS35lo

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    New Blog post on the current state of the game. It seems the main campaign and battle mechanics are finished now, with only stuff like VO, cinematics and side quests remaining. As well as the usual polishing that goes on, I'm sure. Anyway, some new pics.







    The hats are still terrible, it seems...







    Can't wait to get my hands on this game.

    Also, The Keep should allow you to generate a save file for the game. So if you're moving from last to current gen, PC to PS4, lost your old save files or whatever you won't have to play through over a 100 hours to get back where you were. If you're interested, you can sign up for the beta in that link I provided.
    Last edited by Makkah; Dec 19, 2013 at 05:14 PM.
    No one expects the Inquisition.

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    Kinda wish they'd give us more than graphical showcases, but for the moment, this is all we've got. It looks pretty damn good for such a massive game, though, that's for sure.

    Last edited by Makkah; Mar 6, 2014 at 05:26 PM.
    No one expects the Inquisition.

  7. #7
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    It's using the frost bite engine (same engine as Battlefield 4) so no surprise that it looks and plays that good.
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    True, Frostbite 3 is an amazing piece of tech.

    Some new info:

    Below are points that I hope you will find noteworthy and enjoy reading:

    1. There will be 5 regions in Dragon Age: Inquisition: Fereldan, Orlais, and the Dales:

    -2 of the areas you can expect to visit are; a war-torn region in Orlais and an elven burial ground, known as the Emerald Graves.
    -The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.
    -According to the magazine, while enemy levels don't scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.
    -Wild flora and fauna, useful for crafting can be hunted to scarcity, allowing other species to proliferate.
    -Defeating intelligent enemies like bandits or dragons will have a significant effect on a given region.

    2. Dragon Age Inquisition Companions:

    -There will be no DLC Companions: According to Creative Director Mike Laidlaw: "Because of how deeply enmeshed in the system companion characters are, we can't just add them on the fly; part of them has to be shipped on the disc...which was led to criticism that we're forcing people to pay for content they already own. It's not the case, but we've decided this time to not go that route. There will be no DLC party members."
    -Solas is an apostate and an expert on the Fade.
    The Iron Bull is confirmed as a companion, who is described as "a one-eyed mercenary and outcast from the Qunari faith"
    -Sera is confirmed as a companion, and is described as "an elven archer. Little is known about them [referring to both Sera and the Iron Bull] at this point, particularly Sera, who turned up seemingly on accident during one of several combat demonstrations..."

    3. The Dialogue Wheel:

    -"We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments"

    4. The Inquisitor:

    -There will be 4 voices for the Inquisitor 2 for each gender, for all races
    -To address why the same voices apply to all races, Mike Laidlaw made the following statement: "It's a matter of file size...if we were to have eight voices, two for each race, we would be shipping on 14 discs or something. We figured that with four voices, that would give players enough options while staying within our size limitations"
    -Bioware is currently exploring options to differentiate the voices, like changing the pitch of the audio.
    -The Prologue Section (or the "Origin" section" will be the same for all players. The player's appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor's background, and in particular inform how other characters respond to you throughout the story.
    -The Inquisitor is the sole survivor of a reality-shattering event which results in the Fade tearing opening throughout Thedas.
    -"Presumbly as a result [of the Fade tearing open throughout Thedas], you're also endowed with a singular ability: you can close these rifts wherever they appear throughout the continent."

    5. Endings:

    -"Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won't find 40 endings with only slight degrees of variation between them."

    6. Customization:

    -Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins

    7. Other information:

    -There will be a jar of bees, which can be used as a combat item which according to Bioware: "You throw it, the jar breaks open, and little bees fly around stinging your opponents."
    40 meaningfully distinct endings? Yes, please!
    Last edited by Makkah; Apr 2, 2014 at 08:48 PM. Reason: Removed Nevarra and the Free Marches from list of available areas. OXM fudged that bit.
    No one expects the Inquisition.

  9. #9
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    So where's the link to your information source?
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  10. #10
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    From the BioWare Forums. The poster got it from OXM (Official XBox Magazine).
    No one expects the Inquisition.

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