I agree with migz. In the end it all boils down to your own playstyle so let me say that first.
This game is very class specific and you should worry about maximizing your primary attributes before your secondary.
for moonlord heraldry i would suggest the plates migz gave, except I would go for an undaunting plate (para resist) instead of tent. Mobs in high level dungeons have a high Paralysis rate, so you dont want them flinching you out of performing your moves (and it happens more than you think). The vitality plate is always optional in all of the top rated builds ive come across (except for a paladin since their main stat is VIT). You can achieve maybe a maximum of 1300 mag attack with all high grade plates @ lv24 and +10/+11 weapons. Premium plates are still preferred though.
For skill heraldries since you are going mag att, moonlight splitter (dmg), half moon slash (animation speed+) and line drive (dmg+ or cd reduction) I would say are standard. Any other skill heraldry is your choice. Remember you are basically a ranged warrior, so keeping your distance and spamming the wave skills is what you do. pump the bulk of your resources into offense FIRST, then get defense after.
People seem to hate SM's at higher levels, but I'm getting the urge to make one for the lulz. As soon as I finish setting up my Ele I'm going to try one out bcz I kinda like the skills and the fact dat pple hate the class
@ zelink
Remember that this isnt LoL....there is no HP regen in this game. At least I've never noticed it so maybe I'm blind. Ive stood still in dungeons and never recovered one bit of HP. MP regen is there, but HP regen....nope, wrong game
Last edited by Ωmega; Oct 28, 2011 at 09:34 AM.
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