OE
November 14, 2004, 07:37 PM
http://home.cogeco.ca/~o.e/metroid.jpg
The rectangular system is slightly larger than a standard PDA and features a clamshell design similar to the GBA SP and the old school Game-in-Watch systems from back in the day. The system uses two backlit screens that are each roughly the size of the GBA screen. The DS features a total of six buttons, in a configuration reminiscent of the Super Nintendo Entertainment System controller. You've got buttons A, B, X, and Y on the face as well as left and right shoulder buttons. The twist to the system's control inputs is the lower screen's functionality as a touch screen. The screen will respond to input from the included stylus, or your finger instead.
It was quite fun actually. I had a chance to meet up with a few Nintendo reps that just happened to have two Nintendo DS consoles in a briefcase. We had a round at Metroid Prime:Hunters for an hour or so. The graphics were surprisingly good and functionality of the touch screen was superb. To be honest I had my doubts as to whether the implementation of a touch screen would be a wise idea. Controls were a bit awkward at first but after a few minutes I adapted.
OE
The rectangular system is slightly larger than a standard PDA and features a clamshell design similar to the GBA SP and the old school Game-in-Watch systems from back in the day. The system uses two backlit screens that are each roughly the size of the GBA screen. The DS features a total of six buttons, in a configuration reminiscent of the Super Nintendo Entertainment System controller. You've got buttons A, B, X, and Y on the face as well as left and right shoulder buttons. The twist to the system's control inputs is the lower screen's functionality as a touch screen. The screen will respond to input from the included stylus, or your finger instead.
It was quite fun actually. I had a chance to meet up with a few Nintendo reps that just happened to have two Nintendo DS consoles in a briefcase. We had a round at Metroid Prime:Hunters for an hour or so. The graphics were surprisingly good and functionality of the touch screen was superb. To be honest I had my doubts as to whether the implementation of a touch screen would be a wise idea. Controls were a bit awkward at first but after a few minutes I adapted.
OE