Nestersan
November 4, 2006, 03:02 PM
Fun for GF, Daughter and Me!!
I saw a vid of a guy playin Pokemon statdium, and using the DS pokemon game controls to control the on screen action !!
Schoolin' time boyz:
Neato:
Flash Guide to Wii: http://wii.ign.com/launchguide/
The Wii:
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060920095821088.jpg
The Wii system is the fruit of a new Nintendo philosophy that is determined to emphasize original and fresh gameplay endeavors over dramatically enhanced graphic presentations. Whereas both Xbox 360 and PlayStation 3 are designed from the ground up to deliver more detailed, high-definition graphics, Wii's biggest innovation lies with a potentially revolutionary new controller and not raw horsepower. It is this controller, dubbed the Wii remote (or Wii-mote for short), which truly distinguishes the Big N's new platform from its competitors.
Technical Breakdown
The Wii system has been designed to be "small, quiet and affordable," according to Nintendo. The machine, available at launch in glossy white, is just 8.5 inches long, 6 inches wide and less than two inches thick (the exact dimensions are 157mm x 215.4mm x 44mm.) The Big N is fond of comparing the system to the size of roughly three stacked DVDs. Wii can be placed horizontally or vertically. The console is roughly twice as powerful as a GameCube, putting it in horsepower territory beyond Xbox, but well shy of Xbox 360. Tech specs do not tell the whole story, which is probably why Nintendo itself has chosen not to provide intricate breakdowns for Wii's CPU and GPU. Bearing that in mind, here's everything we know about the console's internal makeup:
729 MHz IBM PowerPC "Broadway" CPU
243 MHz ATI "Hollywood" GPU
Physics PU
24MBs "main" 1T-SRAM
64MBs other 1T-SRAM
512MBs internal flash memory
3MBs texture memory on GPU
Built-in 802.11b/g Wi-Fi capability
One SD memory card bay
AV multi-port: S-video, composite, component Analog (left/right) audio / DPLII
Four GameCube controller ports
Two GameCube Memory Pak slots
Two USB 2.0 ports Compatible with up to four wireless Wii-motes
Self-loading media drive Accepts 12cm Wii and 8cm GCN discs; no DVD movies
Back of the Wii console: Two USB 2.0 ports, a sensor bar slot, multi-AV port and a power plug
The machine utilizes an always-on standard known as WiiConnect24. The service keeps the system in awake mode even as gamers sleep through the night. WiiConnect24 works hand-in-hand with the Wii Channel system to deliver users up-to-date news reports and weather forecasts, as well as new game downloads and other data.
In addition, using Wii's Virtual Console, users can download classic games to their system. Players will have access to more than 20 years of classic games on beloved platforms including NES, SNES, N64, TurboGrafx 16 and Sega Genesis, among others. Virtual Console games will cost between $5 and $10 depending on the title.
Wii will be able to wirelessly connect to Nintendo's popular DS handheld.
Although Nintendo is focused on Wii's Wi-Fi Connection, which delivers wireless access to online games and Web browsing, among other things, users who do not own a wireless router will be able to connect a separately sold USB 2.0 LAN adapter to the machine, at which point they can plug in a network Ethernet cable and gain online access.
Unlike either Microsoft's Xbox 360 or Sony's PlayStation 3, Wii will also come packed with a game - or, depending upon how you view it, multiple games. Wondering what we're talking about? Let's get down to the nitty-gritty.
What's in the Box?
The Wii system comes packaged with one Wii-mote, one nunchuk attachment, a Wii stand (which supports the system in its vertical position), an AC adaptor, a composite audio/video cable, a sensor bar, a sensor bar stand, and two AA batteries for the controller. In the US and Europe, Wii will also come bundled with a copy of Wii Sports, a five-game compilation (on one disc) that features such titles as Wii Sports Tennis, Baseball, Bowling, Golf and Boxing.
The Price
Wii will retail for $249.99 in the US, £179 in the Europe and 25,000 yen in Japan.
The Release Date
Wii is scheduled to release first in America in order make the Thanksgiving time frame, which Nintendo considers critical for the US market. The console will go on sale in the US on November 19.
Games and Controllers
Nintendo will be pricing its Wii games at $49.99 and is recommending that its third party contributors do the same. This is $10 cheaper than many games for Xbox 360 and PlayStation 3.
Players will be able to separately buy additional Wii-mote and nunchuk controllers, as well as the classic controller, as soon as the system launches. The Wii-mote will cost $39.99. The nunchuk unit will cost $19.99. And the classic controller will cost $19.99.
Wii Remote: Touch It
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060919033854786-000.jpg
http://wii.ign.com/articles/673/673900p1.html
Page has Java Applet where u can get a 3-d look at wiimote. (Nester-san is punny today)
The Nunchuk Controller
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060919033919129-000.jpg
The Wii-mote is also unique because it is designed to work with attachments. A proprietary slot located at the bottom of the remote enables users to connect various attachments, the most prominent of which is the officially created nunchuk controller. This device, which is typically held in the left hand, freeing the right one for the Wii-mote, features an analog stick and two buttons: C and Z. They are located on the front side of the unit.
The nunchuk controller perfectly complements the Wii-mote and is best suited for more traditional games whose mechanics require the use of the analog stick to control the main character. Perhaps by accident, Nintendo also created with the nunchuk attachment the perfect control combination for console-based first-person shooters. In Metroid Prime 3: Corruption, gamers manipulate heroine Samus Aran with the nunchuk's analog stick and aim her weapon with the Wii-mote. The configuration is not quite on par with the control accuracy of today's PC-based FPS games, but at a close second it easily outdoes the dual-analog setup commonplace in most console shooters.
The Classic Controller
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060919033909254-000.jpg
Although the Wii-mote and nunchuk attachment will be used to play most new Wii games, there will be exceptions to the rule. In fact, the team developing the Wii version of Super Smash Bros. Brawl has indicated that the title will probably not be compatible with the Wii-mote. Instead, the game will be played with a GameCube controller or, more likely still, the Wii's classic controller. This third controller will also be utilized to play the majority of Virtual Console titles, although Nintendo has indicated that the Wii-mote can be turned on its side for NES and SNES titles, too.
The classic controller is one part NES controller and one part GameCube pad, combing the shape of the former and the functionality of the latter. The classic controller features a D-Pad, two analog sticks, X and Y buttons, A and B buttons, two top-located Z buttons, and select (minus), home, and start (plus) buttons. The controller is plugged into the bottom of the Wii-mote and then becomes wirelessly available.
-- Wii.ign.com
I saw a vid of a guy playin Pokemon statdium, and using the DS pokemon game controls to control the on screen action !!
Schoolin' time boyz:
Neato:
Flash Guide to Wii: http://wii.ign.com/launchguide/
The Wii:
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060920095821088.jpg
The Wii system is the fruit of a new Nintendo philosophy that is determined to emphasize original and fresh gameplay endeavors over dramatically enhanced graphic presentations. Whereas both Xbox 360 and PlayStation 3 are designed from the ground up to deliver more detailed, high-definition graphics, Wii's biggest innovation lies with a potentially revolutionary new controller and not raw horsepower. It is this controller, dubbed the Wii remote (or Wii-mote for short), which truly distinguishes the Big N's new platform from its competitors.
Technical Breakdown
The Wii system has been designed to be "small, quiet and affordable," according to Nintendo. The machine, available at launch in glossy white, is just 8.5 inches long, 6 inches wide and less than two inches thick (the exact dimensions are 157mm x 215.4mm x 44mm.) The Big N is fond of comparing the system to the size of roughly three stacked DVDs. Wii can be placed horizontally or vertically. The console is roughly twice as powerful as a GameCube, putting it in horsepower territory beyond Xbox, but well shy of Xbox 360. Tech specs do not tell the whole story, which is probably why Nintendo itself has chosen not to provide intricate breakdowns for Wii's CPU and GPU. Bearing that in mind, here's everything we know about the console's internal makeup:
729 MHz IBM PowerPC "Broadway" CPU
243 MHz ATI "Hollywood" GPU
Physics PU
24MBs "main" 1T-SRAM
64MBs other 1T-SRAM
512MBs internal flash memory
3MBs texture memory on GPU
Built-in 802.11b/g Wi-Fi capability
One SD memory card bay
AV multi-port: S-video, composite, component Analog (left/right) audio / DPLII
Four GameCube controller ports
Two GameCube Memory Pak slots
Two USB 2.0 ports Compatible with up to four wireless Wii-motes
Self-loading media drive Accepts 12cm Wii and 8cm GCN discs; no DVD movies
Back of the Wii console: Two USB 2.0 ports, a sensor bar slot, multi-AV port and a power plug
The machine utilizes an always-on standard known as WiiConnect24. The service keeps the system in awake mode even as gamers sleep through the night. WiiConnect24 works hand-in-hand with the Wii Channel system to deliver users up-to-date news reports and weather forecasts, as well as new game downloads and other data.
In addition, using Wii's Virtual Console, users can download classic games to their system. Players will have access to more than 20 years of classic games on beloved platforms including NES, SNES, N64, TurboGrafx 16 and Sega Genesis, among others. Virtual Console games will cost between $5 and $10 depending on the title.
Wii will be able to wirelessly connect to Nintendo's popular DS handheld.
Although Nintendo is focused on Wii's Wi-Fi Connection, which delivers wireless access to online games and Web browsing, among other things, users who do not own a wireless router will be able to connect a separately sold USB 2.0 LAN adapter to the machine, at which point they can plug in a network Ethernet cable and gain online access.
Unlike either Microsoft's Xbox 360 or Sony's PlayStation 3, Wii will also come packed with a game - or, depending upon how you view it, multiple games. Wondering what we're talking about? Let's get down to the nitty-gritty.
What's in the Box?
The Wii system comes packaged with one Wii-mote, one nunchuk attachment, a Wii stand (which supports the system in its vertical position), an AC adaptor, a composite audio/video cable, a sensor bar, a sensor bar stand, and two AA batteries for the controller. In the US and Europe, Wii will also come bundled with a copy of Wii Sports, a five-game compilation (on one disc) that features such titles as Wii Sports Tennis, Baseball, Bowling, Golf and Boxing.
The Price
Wii will retail for $249.99 in the US, £179 in the Europe and 25,000 yen in Japan.
The Release Date
Wii is scheduled to release first in America in order make the Thanksgiving time frame, which Nintendo considers critical for the US market. The console will go on sale in the US on November 19.
Games and Controllers
Nintendo will be pricing its Wii games at $49.99 and is recommending that its third party contributors do the same. This is $10 cheaper than many games for Xbox 360 and PlayStation 3.
Players will be able to separately buy additional Wii-mote and nunchuk controllers, as well as the classic controller, as soon as the system launches. The Wii-mote will cost $39.99. The nunchuk unit will cost $19.99. And the classic controller will cost $19.99.
Wii Remote: Touch It
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060919033854786-000.jpg
http://wii.ign.com/articles/673/673900p1.html
Page has Java Applet where u can get a 3-d look at wiimote. (Nester-san is punny today)
The Nunchuk Controller
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060919033919129-000.jpg
The Wii-mote is also unique because it is designed to work with attachments. A proprietary slot located at the bottom of the remote enables users to connect various attachments, the most prominent of which is the officially created nunchuk controller. This device, which is typically held in the left hand, freeing the right one for the Wii-mote, features an analog stick and two buttons: C and Z. They are located on the front side of the unit.
The nunchuk controller perfectly complements the Wii-mote and is best suited for more traditional games whose mechanics require the use of the analog stick to control the main character. Perhaps by accident, Nintendo also created with the nunchuk attachment the perfect control combination for console-based first-person shooters. In Metroid Prime 3: Corruption, gamers manipulate heroine Samus Aran with the nunchuk's analog stick and aim her weapon with the Wii-mote. The configuration is not quite on par with the control accuracy of today's PC-based FPS games, but at a close second it easily outdoes the dual-analog setup commonplace in most console shooters.
The Classic Controller
http://wiimedia.ign.com/wii/image/article/733/733464/igns-nintendo-wii-faq-20060919033909254-000.jpg
Although the Wii-mote and nunchuk attachment will be used to play most new Wii games, there will be exceptions to the rule. In fact, the team developing the Wii version of Super Smash Bros. Brawl has indicated that the title will probably not be compatible with the Wii-mote. Instead, the game will be played with a GameCube controller or, more likely still, the Wii's classic controller. This third controller will also be utilized to play the majority of Virtual Console titles, although Nintendo has indicated that the Wii-mote can be turned on its side for NES and SNES titles, too.
The classic controller is one part NES controller and one part GameCube pad, combing the shape of the former and the functionality of the latter. The classic controller features a D-Pad, two analog sticks, X and Y buttons, A and B buttons, two top-located Z buttons, and select (minus), home, and start (plus) buttons. The controller is plugged into the bottom of the Wii-mote and then becomes wirelessly available.
-- Wii.ign.com